Gepost door auto insurance quotes (niet gecontroleerd) on 11 apr 2012 at about 02:01.
Hi Pia, finally had a chance to look at the pics. you look beautiful!!! The photographer was amazing!!! I love every pic!! CONGRATS & GOD BLESS!!! (p.s. Hope you don’t mind I copied & paste 2 pics of my work couldn’t resist hair looked to good I never get a chance to look at my work after it’s done & gone. I love it!!! xoxo
Gepost door viagra (niet gecontroleerd) on 04 apr 2012 at about 08:36.
i say go the “Sunil” route. Give your fridge maybe 3-4 months to let stuff start going bad…then pour it down his car vents. I think that should do the trick. or if you want to speed it up, forget the fridge and just leave stuff out to go bad.oh and test out all those urban myths a/b coke. Didn’t they say if you put coke on a car, it could take the paint off? or something like that?
Gepost door viagra (niet gecontroleerd) on 02 apr 2012 at about 06:22.
I like the idea, though I am one of the save often types. At least it is approaching it from a different angle. We keep asking for innovation, so every small measure taken is good in my book. It might work, it might not, but you never know if you never try.I thought it was a good interview. I am planning on being one of the first in the virtual line to buy Frayed Knights when it is released. For the past couple years I have been reading Jay’s comments here and on his own blog and have come to respect his design philosophy (with the exception of the nearly unbeatable final boss in Outwars, but I never played that one anyway). Coyote’s comments, for me anyway, opens up some of the thought processes going into creating an indie game, so they are always interesting. I love a little injection of humor, and the more twisted the better. For instance the newest incarnation of the Bards Tale as an action RPG was just an average game, but it did have some truly funny moments - enough to make me stick through it to the end.
Actually, Scorp, I was gonna ask if you wanted to brave the pilot? (Yeah, Demo / Beta / human mine detector / whatever). If so, I know big downloads are a pain - email me with your address and I’ll burn ya a disc in a few weeks when things are slightly less unstable.Anyway - yes, the drama star points go away when you reload a saved game. They are an alternative to restoring. Lets say you have an option to - I don’t know… attack the ogre, bribe him, or kiss him on the lips. I’m not guaranteeing that option, BTW, that’s a ferinstance. Most adventurers, with their perverse sense of humor, will of course SAVE the game and try the “kiss on the lips” option JUST to see what happens. If the results are non-optimal (I really don’t see how that option could lead to ANYTHING but tears, really…), the player would of course restore from the saved game - reversing time, in a way - and choose the more sensible option.The problem to the designer is that if you DO have some interesting options in the game put in there for Ogre-kissers, nobody’s ever gonna see it.So with the drama stars, you kiss the ogre, the ogre is not amused (but the player is), hijinks ensue, the player ends up a little bit the worse for wear, BUT — he’s got this drama point which can be saved up and used if he REALLY gets in trouble later.But he doesn’t get to keep it if he restores, because if he restores - well, all of the Bad Stuff that happens automatically goes away when you do that, right?So there’s basically some incentive to let it ride, let the drama play out, and there can be some storyline things that happen from you kissing the ogre.Or you can have a case where your characters fight there way up from being “nearly dead” to defeat the boss, rather than just making sure that you will ALWAYS face the boss at full health / full mana with saved games.Or you can play the saved-game-game too, if’n ya wanna. This just gives you more options.
Gepost door Chipo (niet gecontroleerd) on 22 mrt 2012 at about 04:47.
Hmm. I see my question wasn't clear there, Coyote. I didn't mean ganmig the system with save/restore. I was asking what happens when you're done playing for that day, save the game, and then start from that save position the next time you play. Are the drama points lost there, too? If so, isn't that a bit unfair?
Hi Pia, finally had a chance
Hi Pia, finally had a chance to look at the pics. you look beautiful!!! The photographer was amazing!!! I love every pic!! CONGRATS & GOD BLESS!!! (p.s. Hope you don’t mind I copied & paste 2 pics of my work couldn’t resist hair looked to good I never get a chance to look at my work after it’s done & gone. I love it!!! xoxo
i say go the “Sunil” route.
i say go the “Sunil” route. Give your fridge maybe 3-4 months to let stuff start going bad…then pour it down his car vents. I think that should do the trick. or if you want to speed it up, forget the fridge and just leave stuff out to go bad.oh and test out all those urban myths a/b coke. Didn’t they say if you put coke on a car, it could take the paint off? or something like that?
I like the idea, though I am
I like the idea, though I am one of the save often types. At least it is approaching it from a different angle. We keep asking for innovation, so every small measure taken is good in my book. It might work, it might not, but you never know if you never try.I thought it was a good interview. I am planning on being one of the first in the virtual line to buy Frayed Knights when it is released. For the past couple years I have been reading Jay’s comments here and on his own blog and have come to respect his design philosophy (with the exception of the nearly unbeatable final boss in Outwars, but I never played that one anyway). Coyote’s comments, for me anyway, opens up some of the thought processes going into creating an indie game, so they are always interesting. I love a little injection of humor, and the more twisted the better. For instance the newest incarnation of the Bards Tale as an action RPG was just an average game, but it did have some truly funny moments - enough to make me stick through it to the end.
Actually, Scorp, I was gonna
Actually, Scorp, I was gonna ask if you wanted to brave the pilot? (Yeah, Demo / Beta / human mine detector / whatever). If so, I know big downloads are a pain - email me with your address and I’ll burn ya a disc in a few weeks when things are slightly less unstable.Anyway - yes, the drama star points go away when you reload a saved game. They are an alternative to restoring. Lets say you have an option to - I don’t know… attack the ogre, bribe him, or kiss him on the lips. I’m not guaranteeing that option, BTW, that’s a ferinstance. Most adventurers, with their perverse sense of humor, will of course SAVE the game and try the “kiss on the lips” option JUST to see what happens. If the results are non-optimal (I really don’t see how that option could lead to ANYTHING but tears, really…), the player would of course restore from the saved game - reversing time, in a way - and choose the more sensible option.The problem to the designer is that if you DO have some interesting options in the game put in there for Ogre-kissers, nobody’s ever gonna see it.So with the drama stars, you kiss the ogre, the ogre is not amused (but the player is), hijinks ensue, the player ends up a little bit the worse for wear, BUT — he’s got this drama point which can be saved up and used if he REALLY gets in trouble later.But he doesn’t get to keep it if he restores, because if he restores - well, all of the Bad Stuff that happens automatically goes away when you do that, right?So there’s basically some incentive to let it ride, let the drama play out, and there can be some storyline things that happen from you kissing the ogre.Or you can have a case where your characters fight there way up from being “nearly dead” to defeat the boss, rather than just making sure that you will ALWAYS face the boss at full health / full mana with saved games.Or you can play the saved-game-game too, if’n ya wanna. This just gives you more options.
Paki, aunque con retraso, te
Paki, aunque con retraso, te comunico que todos los que lo solicist teis a trav s de los coemntarios est is admitidos/as
Paki, aunque con retraso, te
Paki, aunque con retraso, te comunico que todos los que lo solicist teis a trav s de los coemntarios est is admitidos/as
Paki, aunque con retraso, te
Paki, aunque con retraso, te comunico que todos los que lo solicist teis a trav s de los coemntarios est is admitidos/as
Paki, aunque con retraso, te
Paki, aunque con retraso, te comunico que todos los que lo solicist teis a trav s de los coemntarios est is admitidos/as
Paki, aunque con retraso, te
Paki, aunque con retraso, te comunico que todos los que lo solicist teis a trav s de los coemntarios est is admitidos/as
Hmm. I see my question wasn't
Hmm. I see my question wasn't clear there, Coyote. I didn't mean ganmig the system with save/restore. I was asking what happens when you're done playing for that day, save the game, and then start from that save position the next time you play. Are the drama points lost there, too? If so, isn't that a bit unfair?
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